nebula animation

This commit is contained in:
2025-11-26 17:26:42 -05:00
parent bc000ae2c0
commit ae78c19cd8

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@@ -24,10 +24,14 @@ int main() {
// Nebula setup
Texture2D nebula = LoadTexture("textures/12_nebula_spritesheet.png"); // Load the texture
Rectangle nebulaRect{0.0, 0.0, nebula.width / 8, nebula.height / 8};
Vector2 nebulaPos{windowWidth, windowHeight - nebulaRect.height};
Rectangle nebRect{0.0, 0.0, nebula.width / 8, nebula.height / 8};
Vector2 nebulaPos{windowWidth, windowHeight - nebRect.height};
int nevVel{-600}; // Nebula x velocity (pixels per second)
int nebFrame{}; // Nebula animation frame
const float nebUpdateTime{1.0 / 12.0}; // Nebula running time
float nebRunningTime{}; // Nebula time since last frame change
int nebVel{-200}; // Nebula x velocity (pixels per second)
// Animation Frame
int frame{};
@@ -70,9 +74,13 @@ int main() {
velocity += jumpVelocity; // Jump velocity
}
// Nebula movement
nebulaPos.x += nebVel * dT;
// Update position
scarfyPos.y += velocity * dT;
// Scarfy Animation Logic
if (!isInAir)
{
// Update running time
@@ -91,8 +99,21 @@ int main() {
}
}
// Nebula animation frame
nebRunningTime += dT;
if (nebRunningTime >= (nebUpdateTime))
{
nebRunningTime = 0.0;
nebRect.x = nebFrame * nebRect.width;
nebFrame++;
if (nebFrame > 7)
{
nebFrame = 0;
}
}
// draw Nebula
DrawTextureRec(nebula, nebulaRect, nebulaPos, WHITE); // Draw the texture
DrawTextureRec(nebula, nebRect, nebulaPos, WHITE); // Draw the texture
// draw Scarfy
DrawTextureRec(scarfy, scarfyRect, scarfyPos, WHITE); // Draw the texture