Delta time for jump velocity

This commit is contained in:
2025-11-26 04:24:07 -05:00
parent a417a6d30f
commit 2dcd58dbde

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@@ -9,7 +9,7 @@ int main() {
InitWindow(windowWidth, windowHeight, "ECS Dapper Dasher");
// Acceleration due to gravity (pixels per frame/frame)
const int gravity{ 1 };
const int gravity{ 1'000 };
// Scarfy setup
Texture2D scarfy = LoadTexture("textures/scarfy.png"); // Load the texture
@@ -27,13 +27,16 @@ int main() {
int velocity{}; // Current velocity
// Jump velocity
const int jumpVelocity{-22};
// Jump velocity (pixels per second)
const int jumpVelocity{-600};
// Main game loop
SetTargetFPS(60);
while (!WindowShouldClose())
{
// Delta time
const float dT = GetFrameTime(); // Delta time (time since last frame)
// Start Game Logic
BeginDrawing();
ClearBackground(WHITE);
@@ -45,7 +48,7 @@ int main() {
}
else
{
velocity += gravity; // Apply gravity when in the air
velocity += gravity * dT; // Apply gravity when in the air
isInAir = true;
}
@@ -53,9 +56,10 @@ int main() {
if (IsKeyPressed(KEY_SPACE) && !isInAir) {
velocity += jumpVelocity; // Jump velocity
}
// Update position
scarfyPos.y += velocity;
scarfyPos.y += velocity * dT;
DrawTextureRec(scarfy, scarfyRect, scarfyPos, WHITE); // Draw the texture